Serious gamedesign
Domain
The Health & healthcare sector The Safety sector An Organizational context Learning
Game outcomes
Behavioral change of the player Attitude change of the player Knowledge gain by the player Gain of skills by the player An interactive experience by the player Gathering information for the organization
Game objective
Capture Chase Race Alignment Rescue or escape Forbidden act Construction Exploration Solution Outwit
Interaction
Single player vs. game Multiple individual players vs. game Player vs. player Unilateral competition Multilateral competition Cooperative play Team competition
The Gamedesign challenge
Create a
-type
game for
that is aimed at